Carrom Board Rules In Tamil Pdf

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The Rules of Carrom or Karom

  1. Rules Of Carrom
  2. Carrom Rules Book
  3. Carrom Board Rules In Tamil Pdf Printable
  4. Carrom Rules Pdf
  5. Official Carrom Rules

Carrom or Karom is a game that has long been played in India and Southeast Asia, but the game has become increasingly popular in most parts of the world over the past century. There are a lot of differences in the carrom rules though there are an international regulatory body and several major national bodies, even these differences in the carrom rules depending on the situation. Masters Games build the following carrom rules on the UK Carrom Club rules(Carrom Rules), adapting them for simplicity whenever possible.

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Equipment

The following dimensions vary greatly and are only presented as an example of a tournament board. Carrom Board is a flat, square, and smooth wooden board that can be 72 cm or 74 cm square and should be placed 60 to 70 cm above the ground(some of the carrom Rules). At each corner there is a circular hole that can be 51 mm in diameter and under each hole, there is a grid to catch billiard-like pieces. Two lines are drawn on the table along the diagonals. These are 'fault lines'. In the center, there are two concentric circles: the central circle is the size of one piece, and the main circle is about six times larger in diameter. Outside the circles and slightly inward on each side of the board, there are two straight lines parallel to the edge of the board. The distance between them should be approximately 3.8 cm and the long, thin space between them before the diagonal fault lines at each end ends with a red circle of 3.8 cm in diameter. This thin rectangle with circles at each end is called the 'baseline', and the nearest baseline to a player in the area from which the player's striker should play.

There are nine dark or black pieces and nine-light or white pieces plus a red piece called the 'Queen'. The smooth wood pieces are slightly smaller than the front piece, which is between 3.8 cm and 4.4 cm in diameter. People often have their own strikes which can also be bone or dentin and are usually somewhat heavier than the cut, although they may vary in weight from one-half to four times the weight of the piece. On some boards, potato starch, chalk powder, or other lubricant is used to make the pieces slide more easily over the surface of the plate; The most common lubricant is boric acid.

Preparation

To decide who goes first, the player must hold a hidden piece with one hand. If the opponent correctly guesses which hand, the opponent chooses who goes first, otherwise, he chooses the player who hides the piece. The person who plays first aims to put the white pieces in a pocket.

The game is played by two opponents seated opposite each other. To start, the queen is placed in the center of the board. Six pieces are placed directly around the queen in a circle, each touching the queen and her neighbors. The remaining twelve pieces are placed around the inner circle of six, with each outer piece touching the inner circle. Pieces must be switched in both circles. The two circles were oriented so that the queen, a white piece of the inner circle, and a white piece of the outer circle were in a straight line indicating the center of the side of the board where the player who would play first sits.

Objective

Rules Of Carrom

Players take turns playing. The turn consists of one or more hits. The player wins by putting all the pieces of the chosen color in their pockets first. However, no player can win until one player has 'covered the Queen'. To cover the queen, the player must place one of his pieces in his pocket right after the queen's pocket. If the queen is in her pockets but not covered, the queen is returned to the board. Both players usually try to cover the queen in addition to trying to win the game because the player who wins and covers the queen also gets extra points.

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Striking

  • For each shot, the player must place the striker inside the baseline or in one of the two circles at each end of the baseline.
  • The front inside the baseline should touch both the front line and the backline.
  • An attacker cannot 'cut the moon': must be placed partly inside the baseline and partly inside the circle.
  • The player must hit the striker with his finger in order to cross the front end line; It is not allowed to do this horizontally or backward.
  • The striker must not hit the piece on or behind the forward baseline until the attacker has crossed the forward baseline.
  • When hitting, the player's hand or arm must not cross the diagonal lines of the bean at either end of the baseline.

Basic rules

  • In the first round, the player is allowed three attempts to 'break', that is, disturb the central set of counters.
  • It doesn't matter which piece the attacker hits first and it doesn't matter if the attacker doesn't hit any.
  • If the attacker punches the queen and/or one or more pieces of his color, the player retrieves the attacking player and makes another hit.
  • If the player does not pocket any piece or makes a mistake, the turn ends.

Also Read: Pickleball Rules

Covering the Queen

Carrom Board Rules In Tamil Pdf
  • A player can only put a pocket and cover the Queen if that player already has at least one piece of that player's color.
  • If a player pockets the Queen before he is allowed to cover her, the role continues, but the Queen returns to the center at the end of the turn.
  • If the player places the Queen and one of his private pieces in the same role, that is important and that player has covered the Queen. The said player must have already obtained at least 1 Piece to cover the Queen as usual.
  • When a player places the Queen in the pockets but does not cover them, the opponent returns the Queen as close as possible to the central circle.

Other Rules

  • The pieces that are returned to the center can be placed above the other pieces within the main circle.
  • If the pieces stand on their edge or overlap with another piece, they are left as they are until they are moved again in the normal course of play.
  • If the firing pin stops under another part, the firing pin should be removed with the least possible discomfort in the cover part.

Fouls

When a player commits a foul, the turn ends immediately and a penalty is imposed. The penalty is for the opponent to return a pocket piece to the board anywhere within the main circle. Any other pieces that must be returned to the board are also placed inside the main circle by the opponent. Naturally, pieces are placed to give the opponent an advantage.

The error is recorded in the following situations:

  • The striker is pocketed.
  • Leave the racket or any other piece of the board.
  • The player places the opponent's piece. If the queen is also hit by the pocket, the opponent returns her to the center with the penalty piece. Any other pieces that were placed in the pocket on the same hit remain in the pocket.
  • The player places the opponent's last piece. Regardless of whether or not the Queen is covered, the opponent's piece is returned to the center in addition to the penalty piece.
  • The player places the last piece before covering the queen. In this case, both the pocket piece and the penalty piece are returned to the center.
  • The player breaks the carrom rules of hitting.
  • The player touches any piece in play, except for the front.
  • The first player to attack fails to break the meters with three attempts.

Where a penalty is incurred but no pocketed pieces exist to return, the penalty is 'owed' until a piece becomes available. If a penalty is owed, when a piece becomes available due to being pocketed, the piece is returned to the center by the opponent at the end of the turn. Should the opponent forget to do this before the start of the next turn, any owed penalties are lost.

Scoring

Carrom Rules Book

At the end of the game, the winner scores 1 point for each opponent's piece remaining on the board. If the winner also installs the queen, an additional 5 points are scored. Thus the game's maximum score is 14 points.

Usually, the match is played at 29 points and the match is played, if the winner's score reaches 24 points or more, 5 additional points are not added to cover the Queen.

Doubles

Carrom Board Rules In Tamil Pdf Printable

Carrom rules play four people at a rate of two. For the doubles game, the partners sit opposite each other and the turns continue in a clockwise direction. Other than that, the game is exactly the same as in the singles game. However, the game has a different character, because the pieces behind the baseline can be safely left for the partner to handle, unlike the singles game where the pieces located behind the baseline can only be. It moves by an opponent or bounces off the edges of the board.

Also Read: TEQBALL: Teqball Rules Teqball Challenges Teqball players

10 Traditional Games from India: Get Ready for some Indoor Board and Strategy Games!

I am an ardent fan of Pallankuzhi, the traditional Indian board game. I got introduced to the game when i was 8 years old and would play for hours together during the summer holidays.
Recently, I saw MancalaBoardgame at a shop and got reminded of Pallankuzhi. Come to think of it, how many such board games have faded away! I wish to revive some games and memories through this post.

Ashtapada


Like a chess board, the Ashtapada board is divided into an eight-by-eight grid of squares, although they are all the same color. The board has special markings known as 'castles', where pieces are safe from being captured or removed from play when mating with an opponent. Each player receives an even number of pieces to play the game. The goal is to move a piece around the board clockwise, entering the castle, and to regain his castle back in a counterclockwise direction so as to make it reach the center. A variant played on a larger ten-by-ten board is known as Dasapada

Chaturanga

Carrom Rules Pdf


Chaturanga, or catur for short, is an ancient Indian strategy game which is commonly theorized to be the common ancestor of the board games: chess, shogi, sittuyin, makruk, xiangqi and janggi.The exact rules of chaturanga are unknown. The name comes from a battle formation mentioned in the Indian epic Mahabharata, referring to four divisions of an army, namely elephants, chariots, cavalry, and infantry. An ancient battle formation, akshauhini, is like the setup of chaturanga.

Moksha Patam (Snakes and Ladders)


Moksha Patam or Parama Padam Or Gyan Chauper is a dice board game from ancient India, popularly known as Snakes and Ladders. It was from India that it spread to the rest of the world. It was a very popular game to be played its main purpose was not only entertainment but also to teach morality. The central concept is liberation from bondage of passions. So the players move from the lower levels of consciousness to higher levels of spiritual enlightenment and finally to Moksha.

Pallankuzhi


It is a traditional ancient Tamil mancala game played in South India especially Tamil Nadu. Later, the games were spread to other States Countries like Karnataka, Andhra Pradesh and Kerala, Sri Lanka and Malaysia. Variants are called as Ali guli mane (in Kannada) Vamana guntalu (in Telugu) and Kuzhipara (in Malayalam). The game is played by two players.
Pallankuzhi is played on a rectangular board with 2 rows and 7 columns. There are a total of 14 cups (kuzhi in Tamil language) and 146 counters.Tamarind seeds and cowry shells (Sozhi (coollli) in Tamil language) are used in this game, to fill the holes of the Alli gulli board.

Official Carrom Rules

Aadu puliaatam


Lambs and Tigers Game locally referred as 'Meka puli aata' (Telugu) or 'Aadu puliaatam'(Tamil), or Aadu Huli aata (Kannada) or Pulijudam. It is a strategic, two-player (or 2 teams) leopard hunt game that is played in south India.
The game is asymmetric in that one player controls three tigers and the other player controls up to 15 lambs/goats. The tigers 'hunt' the goats while the goats attempt to block the tigers' movements. This has been the most ancient game.

Pachisi


It is a cross and circle board game that originated in ancient India. Pachisi has been described as the 'national game of India'. It is played on a board shaped like a symmetrical cross. A player's pieces move around the board based upon a throw of six or seven cowrie shells, with the number of shells resting with aperture upwards indicating the number of spaces to move.
The name of the game is derived from the Hindi word pachis, meaning twenty-five, the largest score that can be thrown with the cowrie shells. Thus, this game is also known by the name Twenty-Five.
Pachisi is a game for two, three, or four players. The players are split into in two teams. One team has yellow and black pieces, the other team has red and green. The team which moves all its pieces to the finish first, wins the game.

Pandi Attam (Hopscotch)


Nondi or Pandi Attam is a very funny hopping game played by the girls in many rural villages of Tamil Nadu. It is known as Tokkudu Billa/Tangidi Billa in Andra Pradesh and Kunte Bille in Karnataka. It is played by the girls in many villages, even today. A popular playground game in which players toss a small object into numbered spaces of a pattern of rectangles outlined on the ground and then hop or jump through the spaces to retrieve the object.

Dayakattai


It is a dice game played by 2 or 4 players. It originated in Tamil Nadu (a southern state of India) and is comparable to another dice game from the country called Pachisi. There are many types of Dayakattai. The word Daya is derrived from Tamil word 'Thayam' meaning firstone.The game employs a pair of long dice that are shaped like long cuboids, the Dayakattai. These dice also go by other names such as Daayam and Daala

Chauka Bara


It is one of the oldest board games of India that is still played in some parts of the country. It is known as Chowka Bara in Mysuru and as Chakaara or Chakka in north Karnataka. This game is similar to ludo and can be played by 4 players. It is a game of chance that is played with cowry shells (called kavade in Kannada). The players attempt to race their pawns from the starting point to the safety of home. The game improves eye-to-eye coordination and teaches to make strategies.

Saalu Mane Ata


Saalu Mane Ata or Jodpi Ata or Char-Par in Kannada and is popular as Navakankari in various parts of India. This alignment game requires 2 players. Each player is given 9 coins and they try to achieve as many points as possible by getting 3 coins in a row on the game board. It is a complex game that requires strategic thinking.

Let us try and introduce at least some of these board games to our kids. Also, don't forget to share your favorite childhood board game in the comments below.