Cmake Opengl

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I’m trying to use FetchContent to download the pre-built development libraries of SDL2.

So they can then be subsequently picked up by a FindSDL2.cmake module.

However, at the moment I find that find_package is being executabled before the library has downloaded causing the first clean CMake build to fail at locating SDL2.

However, on the second run because the pre-built libraries are already downloaded SDL2 can be located.

Any suggestions on how to ensure these pre-built libraries have been downloaded before calling find_package?

Cmake Opengl

On Windows, we're going to want to make surewe have Visual Studio installed.Visual Studio includes most of the tools we're goingto need for this course with the exception of CMake.CMake, we can download from the cmake.org website.In the resources section, download the Win32 installer.Launch the executable and followinstructions to install CMake.With CMake installed, we. Similarly, #defines are cut’n pasted, #ifs are analysed and potentially removed, etc. At the end of this step we have a preprocessed C file, without any #define, #if, #ifdef, #include, ready to be compiled. As an example, here is the main.cpp file of the 6th tutorial, fully preprocessed in Visual: tutorial06preprocessed.Warning, it’s a huge file!

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My CMakeLists.txt file.

Cmake Opengl Glfw

Cmake opengl windows

First run log.

Cmake Opengl Tutorial

Second run log (without cleaning the build directory).