Daz Animate2

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In this tutorial we go over animation layers in aniMate2. Using layers will bring more life and precision to your animations. Reference Guide. Terms (Glossary) User Interface (UI) Plugins. Technical Articles. User Interface Styling. AniMate2 Description. AniMate2 ToolTip. Click here to activate the aniMate2 Tool. Click here to activate the aniMate2 Tool. AniMate2 Click to activate the aniMate2.

This Daz3D How to Edit aniBlock Sequences Tutorials shows you step by step how you can modify and save an exiting aniBlock animation in Daz Studio.

aniBlocks are blocks of animation information. Using these blocks you can very easily create animations. Today we are going to introduce you to handling these aniBlocks and editing them. And teach such things as making keyframes out of an aniBlock.

If you prefer to watch as video, see below, otherwise continue reading.

Using aniBlocks

The first thing that you need to know about aniBlocks is that they are used in aniMate tool. aniMate is the tool that helps you with animating and aniBlocks is the main way of doing so. Generally, aniMate is a paid tool and most recently is aniMate2 version. But you don’t have to buy it, because there is a free aniMate Lite version that is built-in the Daz Studio.

If it is not already open there – you can always open the window yourself. For this simply go to the Top bar > Window > Panes(Tabs) > aniMate Lite.

aniMate Lite is basically the same thing as aniMate2 but just a bit limited. For a simple and casual animation it should be good enough. Especially if combined with the default Timeline tool.

The interface is fairly simple. There is a figure that we are animating on the left with a timeline on the right with a playhead. On top there are all the main buttons that you are going to need to control an animation such as the play and loop buttons.

You can find all the available animations in the Smart Content, same as with any other asset. Select the character and open the Animations tab.

If you would hover your mouse over any of them, you will see a preview of this animation on the character in real time. Double click on any animation that you like to apply it to the character. It should appear in the aniMate right away as a blue block.

This blue block is what we called an aniBlock. A block of animation information. And now when I press play – I can see the character moving and performing this animation.

Instead of utilizing an additional Smart Content window, you can also find all the animations as aniBlocks right in the aniMate. At the very bottom left there is a button that opens a list. In this list you can select different folders with animations.

After selecting one of these folders, you will see all the animation from this group showing up right in the aniMate, at the bottom. Here you can either also double click on them to apply or drag them right onto the timeline.

What can you do with an aniBlock? There are a few ways to edit it. The easiest one to use and understand is that you can move it. Just drag it on a timeline and this will change when an animation starts and ends.

Or you can select an aniBlock by clicking on it. This will change the way the block is shown and a few new buttons will appear.

These new buttons allow you to:

  • Change the speed of an animation in the aniBlock
  • Rotate the whole animation
  • Reorient Start
  • Delete selected aniBlock
  • Align an aniBlock according to Guide

So the main editing buttons that give possibilities to change an animation.

Creating an aniBlock Sequence

After learning the basics of handling aniBlocks, we can now create our first aniBlock Sequence. Sequence is when a number of aniBlocks are located one after another and create together a long and seamless animation

All you need to do to create an aniBlock Sequence is to add another aniBlock before or after the one you already have. This will be a sequence consisting of two aniBlocks.

And when you would play an animation, you will see that there is no seam between them. Meaning that it looks as if one animation just goes into another. Though this can look weird depending on which two animations you are using. If they are very different, the transition can look weird.

In my case, both animations are from the Dance category and look really good while transitioning from one into another.

Just like this you can create really long animations that consist out of the several aniBlocks. It can be a long dance, made out of different moves, a walk cycle or some kind of performance. Anything basically.

Edit aniBlocks by Converting Into Keyframes

One of the main problems that you are going to meet while working in aniMate is that you can’t properly edit animations that are stored in aniBlocks. There is no way to change how the character moves and what it does. Because even though these animations consist of keyframes, you don’t have access to them.

A simple solution for this exists how to edit aniBlock animations. All you need to do is convert an aniBlock into keyframes. This is done by right clicking anywhere in the aniMate, except the Timeline, and selecting the Bake To Studio Keyframes option.

The prompt will appear that warns you about what you are doing. No worries here, click Yes and it is done.

After that you can open a Timeline. You should immediately see the changes. Now on the Timeline there are keys on each frame of an animation. Meaning that our aniBlock were transformed successfully.

Additionally to that, the length of animation has been adjusted automatically. Default Timeline length is only 30 frames. After baking aniBlocks it was automatically changed to 202 frames.

In the end, I have received absolutely the same animation. There is no difference from what I had in aniMate.

All this allows me now to edit this animation however I like. I can delete existing keyframes, add new ones and do anything that I like.

And the best thing in all this is that as easily as we transferred aniBlocks into Studio Keyframes, it is not harder to make it vice versa. Meaning that we can transfer all these changes back into aniMate.

For this you need to go back to aniMate, again right click anywhere except on the timeline. And in the appeared list select the Create aniBlocks from Studio Keyframes this time.

In the appeared window you can control exactly how the transfer would go, choose what is included in the keyframes and what type of transfer this would be.

After you click Done, Daz Studio will create an unnamed aniBlock at the beginning of your aniMate timeline. It is the same animation that I had transferred from Daz Timeline with all the additional keyframes included.

Just like that you can edit keyframes of the aniBlock. All you need to do is transfer it into Studio Keyframes, edit these keyframes and then transfer it back. Done and done, that’s how to edit aniBlock animations.

aniBlocks Products to Help You

On the Daz3D.com/shop you can find a bunch of products that will help you with your animations and aniBlocks.

Dragon naturally speaking version 12. Of course, the main thing that you would need if you want to properly animate using aniBlocks is aniMate2 by GoFigure. It would be an upgrade to the aniMate Light with a lot more features and possibilities.

Source aniMate2 by GoFigure

Additionally, GoFigure has released the aniMate2 Content Bundle. This is a starter bundle that has aniMate2 trail included. Also a Walk Construction Kit, Gesture Pack and Dance Club Moves presets. So you can get this one and try out animating with aniMate2.

Source aniMate2 Content Bundle by GoFigure

Besides the aniMate itself, you can get all the animation packs and other useful animation products. Such as Genesis 8 Bundle Expressions & Face aniBlocks by SimonWM. It is a bundle of facial expression aniBlocks for both male and female Genesis 8 figures.

Genesis 8 Bundle Expressions & Face aniBlocks by SimonWM

If you feel like you are really into animation, then you can try to have a look at the Mega Animation Bundle by Daz Originals. It is a huge bundle that consists of the 11 separate products, each of them has a lot of animation presets. By getting this bundle, you receive a really good deal, considering how much content you would get.

Mega Animation Bundle by Daz Originals

Conclusion Daz3D How to Edit aniBlock Sequences

Generally speaking, aniBlocks are just preset animations. But thanks to the aniMate, you can use these presets with ease and manage them however you like by creating aniBlock Sequences. And most importantly, at any time you can transfer your aniBlock into the regular Studio Keyframes and edit it. See also our other in depth Daz Studio Animation Tutorial, our Daz3D Youtube Videos, 3d Model Reviews and Daz Tutorials.

This article compares Poser vs Daz 3d, two similar computer graphics programs. We will explain all kind of features and the pricing of Daz Studio vs Poser.

So you are interested in 3D design? Maybe you want to make some posters, videos or any other form of art. But you are overwhelmed with all of the different software available. You don’t know what to choose, which would be better? Or are you a veteran that is interested in alternatives and want to know more about them?

Exactly for you we created this article. Here we will compare Daz Studio vs Poser. Programs that are quite popular and have really similar functions and tools. Basically alternatives to one another.

They are not just some kind of rival companies. Daz3D and Poser have a history behind them. Poser is a really old tool, initial release dating back to 1995. When there even was no such thing as Daz3D. After the creation of Daz3D, its main task was providing Poser with content. Furthermore, they were creating the figures that came bundled with Poser.

But after some time Daz3D became big and experienced enough, so they decided to form their own scene creator software that will compete with the Poser. They wanted to create something better, as at the moment Poser was a monopoly and because of that it was staying in place without big improvements.

User Interface Poser vs Daz3D

First thing that a user sees after opening any software is its interface. And from that point up to the closing you need to use this interface and deal with it. Which interface is better then?

Frankly, none is better. I am sure there are people that can enjoy both. Especially as they are so similar. My guess would be that as Daz3D worked a lot in the Poser, when they decided to create their own software, they made an interface similar to that. That is why changing between these two programs should not be a problem.

Main similarities can be seen in how everything is organized. Both programs are made out of “windows”. Meaning that almost any part of the interface can be relocated, resized, deleted or opened again. So you can customize everything yourself and create your own templates.

Daz Studio Interface

Let’s go into a more detailed view. So this is how default Daz Studio interface looks like:

At the middle of the screen is a viewport, where you see your scene and move around it. Above is a toolbar and top bar with dropdown lists. Large left windows is one of the main windows, as there is usually everything related to your content or some important settings. Top right is “Scene” windows where everything from the scene is shown. Below that is everything to change the parameters of a selected object, such as size or textures. And at the very bottom we have an animation timeline.

But, as was said, everything can be changed according to your tastes. Especially as there are some alternate layouts and styles built-in to the program, that can be applied in few clicks:

Poser Interface

At the first glance Poser looks really different from the Daz Studio:

But at the closer look you would notice the similarities a lot. So at the middle is, of course, a viewport. On the far right there is a content library and to the left is the main parameters window. Also there are other familiar things like a toolbar, camera controls and a timeline.

Though we have some differences too, let’s pay attention to them. At the left there are “Light Controls”, that allow you to change preview lighting of the scene in a really comfortable way. Also at the bottom we have “UI dots”. This is basically interface templates. So you can change the interface however you like, create a dot there and change to that template at any time.

Another interesting thing is that Poser has tabs at the top, that are called “rooms”. These rooms are a presets of the interface layouts that should be comfortable for different tasks, for example fitting clothes:

This is really similar to Blender, as it also has similar presets of layouts. By the way, we also have a Daz3d vs Blender Comparison article, if you are interested in that.

Figures Poser vs Daz

Both the Poser and Daz Studio are heavily figure-oriented software. Meaning, that figures play a huge role in using the programs. And here is where Genesis technology comes into play.
As was said earlier, Daz was making figures for the Poser at the beginning. So they are good at that. That is why they decided to create the Genesis technology. It is a character engine that allows users to use any characters out of the selection of hundreds figures. Besides, you can change and refine said figures to your liking.

All Genesis generations

At first, Genesis technology was available both for Poser and Daz Studio. But the newest two generations are not available to use in Poser. You can read about these generations if you want to understand why they are so good in our articles Daz3d Genesis 3 and Daz3d Genesis 8.

Below you can see a comparison of female figures for Poser and Daz Studio. Both figures were just found on the main respective shop pages:

source La Femme Pro for Poser

source Angharad 8 for Daz Studio

The Poser character is really good looking. But you can just see how Genesis 8 technologies make Daz Studios Angharad simply more realistic. The detail and reflectiveness of the skin and hair, eyes and eyelashes ect.

Online Community Poser vs Daz3D

Any popular software should have a live and active community formed around itself. That is the case here too.

Poser was tremendously popular some time ago. Mainly because there just were not any alternatives. So if someone wanted to create and render easy scenes – Poser was the only choice.

That is why it is possible to find really a lot of content associated with Poser. You can find a number of discussions on the Poser – OFFICIAL Forum. Problem is that a big part of this content is dating back to the times, when Poser was a monopoly. And nowadays it is becoming less popular, meaning that less people are generating content for the community.

On the other hand, Daz Studio has a different story. It was not as popular at the beginning and it is not on the market for that long. That is why there is less content. Though, there is a lot more new content. That is to say, right now people are making discussions on Forums, sharing their works on Gallery or taking part in Contests a lot.

The Daz Studio community is at its peak right now. For example, you can even find discussions about the Poser on the Daz3d Forums.


Marketplace Poser vs Daz3D

Obviously if your software provides the ability to use other people’s work as presets and assets, then you need a place for people to buy and sell all this stuff.

The Poser situation with the marketplace is a bit strange. You see, there should be an enormous collection of different assets for the Poser, because of how old it is and how popular it was. But I could not find a comfortable way to find all this content. There is a shop button on the main Poser website, but there is not as much content there:

Also there is the Renderosity website. The same place, where Poser forums can be found. Here we have another marketplace, where there should be content for the Poser. But there are all kinds of content found here. Even a lot of content for the Daz Studio, such as Genesis 8 figures.

On the other side, Daz 3D’s marketplace has everything in one place. And there are tens of thousands of assets available there right now.


It is a comfortable site with a lot of ways to find the things you want by using filters, sorting or search function. And it is even possible to find content that can be used not only in the Daz Studio. Though, most of the items here are indeed made with the Daz Studio in mind.

There are a number of most different vendors here that provide diverse content. Some vendors are really constant providers that have hundreds of items. And there are even Daz themself as a vendor. They provide a lot of awesome content regularly.

Pricing Poser vs Daz3D

Pricing model is really where the Poser comes as a worse choice. It is a no brainer, as Daz3D is fully free, while Poser costs 200$. It would be okay, if Poser was shipped with some additional content. Maybe included some high-quality figures, wardrobes or scenes. But no, two programs have a really similar initial content packs. Worth mentioning that Poser proposes a free trial if you want to test it out before buying.

Poser Gurlz July 2020 – source 3D art by eekdog

If you plan to use any of the two seriously, you will need to buy more items and assets. And the prices are really similar. For example, Pro Bundle for a figure in the Poser costs 148$, and a similar Pro Bundle for the Genesis 8 figure is 135$. In Poser case you need to add that to the initial 200$. And the difference becomes obvious.

Maybe if Poser provided some additional licensing, its price would worth it. But in fact, if you want to use your work for games or any other form of interactive media, you will need an “interactive license”. This license has to be bought separately in the case of both programs.

If you want to receive something worthy for your money – Daz3D proposes to join their Platinum Club+. It is a paid membership that provides its members with additional sales, coupons, freebies and more, for only 70$ annually.

Rendering Poser vs Daz Studio

Another case, where Poser just loses. While Daz Studio does not have the best render engine or rendering times but Iray engine is really good for what it is worth.

Poser renderer is simply outdated by today’s standards and takes some unbelievable times to render. Furthermore, Daz Studio gives the ability to render an entire scene together seamlessly.

Animation in Poser vs Daz

Animating using these softwares is quite comfortable and good. This is a case for both of them. Everything is pretty default.

Pose and morph your character, create a keyframe, then do this again and again until you have an animation. The one important thing worth mentioning, is that Daz3D has a paid add-on tool “AniMate2”. This tool expands the animation possibilities and improves the default timeline window by a lot.

AniMate2 interface

Additional Features Poser vs Daz3D

Up to this point we talked about stuff that both have and compared them. But what about some unique stuff? Additional features that improve users quality of life and experience? Let’s look at that more.

Poser features:

  • Easy to use drag-click posing. Meaning, that you can click and drag any part of the character’s body to pose it. Daz Studio does have a similar feature, though a bit different and maybe not as good.
  • Automatic lip-synchronization. So you can drop an audiofile and characters will move their lips to follow that audio. Again, Daz Studio has the same tool. Though it is not built-in and a paid add-on instead – AniLip2

Source Anilip 2 for Daz Studio

Daz Animate 2

  • There are some really good walking and running presets available from the get-go in the Poser. So you can test how characters look in motion easily.
  • Poser has a big and reputable name in the industry. And once was industry-standard.
  • There are good possibilities to use Poser in the architecture.

Daz3d Features:

  • It was already said, but needs to be mentioned again – Genesis technology. It provides one of the best figures available for people. And you can use base figures for free.
  • Figures in the Daz Studio support the auto-fit function. It makes any piece of clothing fit your character without any problems, just by selecting a few options.
  • Morphing. It is a tool that allows you to, basically, change your character to the preset by just dragging the slider. Morphs in Daz Studio are very strong and sometimes can provide huge changes.

Example of default figure(left) and morphed(right)

Daz Animate2

  • Backwards compatibility. Latest Genesis 8 figures can use a lot of the assets that were created for Genesis 1-3. Meaning that if you once bought older items, you don’t need to forget about them when using newer figures.
  • While Daz Studio itself does not have any creation or editing tools built-in, Daz3D provides the Hexagon software. It is a program that allows you to create items yourself or edit existing ones for free.
  • Unique useful tools. This includes such things as PowerPose and Puppeteer tools. Powerpose helps to create unique poses and facial expressions and Puppeteer will help animating said expressions and poses.

Using PowerPose to create facial expressions

Conclusion Poser vs Daz

So which of the two is better in the end? Well, none of them are truly better. Even though Poser and Daz Studio seem like really similar software with similar features and purposes but this is not fully true.

It may seem from the article that Daz Studio is leading. It is really better for creating art using ready-made assets and presets. There are a relatively large following around this program and a lot of vendor products for it. There are advantages, such as surface scattering, collision detection, subdivision surfaces and others.

Figure for Daz Studio – Source Kayo 8

I can’t say that Daz Studio is better simply because Poser has advantages in other branches. For example, it would work better for you if you want to build things from scratch for your use. It has a lot more functions that allow that. So it could be better in work-related situations.