Postgresql Cms Daz3d

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Freemium done right: Daz Studio (3D modeling software)

‘Freemium’ is a term used to describe software which is provided free of charge but with one small catch: it’s also meant to be an appetizer which tries to persuade you into actually buying stuff from the company behind it.

Daz 3D修复PostgreSql CMS提示错误Resource Error错误视频类型:Daz错误修复模型来源:我要资源网 zy.woyaoziyuan.cn镜头来源:自制录屏实用软件:DazStudio4.1和Adobe Premiere Pro CC 2018音乐名:Two Steps From Hell - Victory音乐人:Victory. This is PayPal id I am not earning anything in my videoduring to copyright please help me get some sport I make more entertaining i request. We would like to show you a description here but the site won’t allow us. 98.6k members in the 3Dmodeling community. A place where you can show off your 3D models, artworks and designs. Anything related to 3D! Normally, the PostgreSQL server starts when the application (i.e. Install Manager, DAZ Studio) starts and stops when the application stops; unless another application is connected to it - in which case it will stop when the last application connected to it closes.

Now, it’s not my intention to make things look better than they actually are: the things I mentioned above most definitely also apply to Daz Studio. Sure: you get a lot of freebies in the so called “Starter Essentials kits” which are more than enough to build some cool ‘renders’ of your own. However you’ll also soon discover their limits and maybe you want more after that . When that happens the Daz store will be patiently waiting for you.

So why this blog post you might wonder? Trust me: it’s not meant as some kind of hidden advertisement for the Daz3D company, though I suppose it could still be explained as such. But no, the reason for this post is because this software is actually quite impressive, especially if you take a closer look at all the features you get. Things easily overlooked and so: I wanted to vent.


Before I continue my story I’d like to make it well known that this isn’t necessarily my field of expertise, my passion and interest lies with (digital) audio. It was actually my girlfriend who introduced me to all of this when the Daz3D company provided one of their products (“Bryce” or “Hexagon”) for free and my gf had no option at that time to get it, so I helped her out with that. We share an interest in each other’s hobbies which is how I learned more about Daz Studio. And it really left me impressed…

I would also like to apologize for the (maybe) horrible formatting of my blog but… I blog in Word, I upload and then I get into an environment where I can’t even do so much as easily apply spacing around my images. I don’t want to bother myself with scripting and stuff when I’m blogging. Alas… I think it’s not that bad.

Simply put it’s all about CGI: Computer Generated Imagery. You have a virtual environment in which you can set up props and figures, then apply some light settings after which the computer can generate an image by calculate how things should look. For example: a metallic surface will reflect more light than a wooden surface or a simple piece of clothing. And then you can end up with pictures such as these:

I know it’s a bit (too?) dark but I still think it ended up not too badly, though I definitely need a bit more practice with lighting.

And this is how things look from within the editor itself:

So what are we looking at here… First I changed the background of my scenery to black so that I didn’t have to worry about “open” areas. I then added a prop (the roof) and placed it on the (virtual) ground. Then I added the female figure (“Riley”, the official name is: “Riley for Stephanie 5” (I’ll explain this later on)) and properly dressed her. Because I wanted her to “do” something I applied a so called pose which makes her appear as if she’s looking around.

After that I added some effects. If you look closely you can see 3 blueish arrows on the left side of the dome. This icon represents a so called distant light which is usually meant to represent the light from either the sun or the moon, in my case I decided to add a night effect by having it cast a blueish light on my scenery. Because things got a bit too dark I then decided to add another light source in front of Riley: the yellow “star” you can see there. Of course lights can’t just appear out of no where which is why I added a lantern as well.

And finally I positioned my view of the scenery so that I could generate the image which you see above. To save that position I added a so called “camera”, this is the white icon which you can also see on the right side of the dome. It may be a little difficult to see but if you look closely you’ll see that it actually points at Riley. This allows me to easily switch from my current “open view” as I like to call it to the camera view. All I have to do is select the camera from the pull down menu which you can see in the upper right corner of my work space (the bar which says “Perspective View”).

And this is roughly how things work: you select props and figures from the panel on the left and place them in the working space (also called viewport). You then position them and change the way you want your figures to appear (by applying pre-made poses, or setting some up of your own) and then you can add light sources which will seriously enhance the appearance of your items.

Sounds pretty simple, right? Well, looks can be deceiving

Daz Studio is the name of the 3D software which I showed in the screenshot above and as you may have probably guessed: this software is available free of charge, see this link for more information on that. So… what’s the catch? And why do I think this software is so great? Well, to explain some of that we’ll have to take a closer look at how things work:

Smart content pane

Generally speaking all your objects (“props”), models and even whole sceneries are shown in the “contents panel” which is officially known as the Smart Content pane. What makes this section so special is its ability to filter the shown contents based on the item(s) you have selected:

In the above screenshot I’ve added Genesis to my scene: Genesis is a humanoid figure which has no specific gender by default, by applying so called morphs (which change the form of the figure) you can make it appear as male or female. But for now this will do just fine. If you take a closer look at the left panel you’ll notice 12 different pieces of clothing. Fun fact: there are actually around 30 items in total within the “Full-Body” clothing category. The reason we only see 12 is because I have the Genesis figure selected, so the contents panel will now only show items which are usable with Genesis.

Another example:

Here I added the so called “Nordic hair” to the Genesis figure and then also selected it. As you can see the left panel now only shows 6 categories (vs. the 16 categories in the previous screenshot). And when I click on “Materials” (as shown above) the only thing we get to see are different colors which can be applied to the Nordic hair.

If I were to select Genesis again then I would get to see different skin tones, eye colors, facial appearances and so forth.

So how does it work? Google drive file stream catalina. Simple, by using a database of course:

Postgresql Cms Daz3d

Daz’ CMS, powered by PostgreSQL

Daz Studio uses a so called CMS (“Content Management System”) in which it keeps track of every item within the Studio library. This allows us to specify how an item should manifest (or “declare”) itself and for which items it was meant to be used. In the above screenshot you see an entry for one of the Nordic hair color schemes (one of those material presets which I showed earlier). In the bottom section you can see that the “Col 01” item is set to be compatible with the Nordic hair. As a result the smart contents panel will show this item as soon as you have the Nordic hair selected.

What’s so impressive about this is that you have full control over how this works. See, this feature will also easily allow you to add freebies which you may have downloaded from websites such as ShareCG, items which aren’t necessarily compatible with the Daz Studio library.

Let’s do an example: when looking around the ShareCG website I came across a bikini for the Genesis 8 female model. It doesn’t come as a Daz Studio software package but is distributed as a ZIP archive. So, we’ll have to manually extract this into our library folder. Daz Studio uses 2 locations (actually three, but. details) for its library contents: the main Daz 3D library and the so called user library. To ensure that my Studio library doesn’t get too clogged up I always add downloads such as this to my user library at first. Only after I’ve tried the items for a while will I decide on moving it to the main library.

So how do we find the required folder on our computer? Couldn’t be easier:

The Content Library pane allows you to browse your libraries in a few different ways. You can check based on format (either the native Daz Studio format but Poser (= another 3D modeling program) is also supported), you can check for different products (this basically allows you to check all the installed packages) and you can also check the different categories.

And if you want to check out the actual contents of a folder as it resides on your computer then all you have to do is right click and select the ‘Browse’ option, as shown above.

So I extracted the required files, added a beach scenery background and then placed the Genesis 8 figure in front of it. Then, using the content library pane I showed above, I applied the bikini to Genesis 8 and then applied a red material preset to the bikini, here is the rendered result:

I’m not necessarily a big fan of Genesis 8 (though I’m definitely not denying all the potential which the figure provides) but I still think this looks pretty cool. The only problem: in order to set this up I got the models (Genesis & the background) from the smart contents pane but in order to get the bikini I had to dive into the content library pane. Easy when the right folder is already selected, but otherwise this becomes quite a chore.

It would be a lot easier if I could also find the bikini in the smart content pane. Fortunately this is actually quite easy to set up:

  • Find the clothing item in the content library pane.
  • Right click on the content library tab (at the top) and open the DB editor.
  • Select the bikini item and then specify a type and set a proper category:

As you can see I’ve set the type to ‘Follower -> Wardrobe -> Full-Body’, this will make Daz Studio recognize this file as a clothing (“wardrobe”) item, you can already see proof of this in the smart content pane. I’ve also set the category to ‘Wardrobe/Full-Body’ which will actually place the item in the smart content pane. Keep in mind that you need to set both options before Daz Studio will recognize the item: the category will determine where the item will appear and setting the type will ensure that Daz Studio can actually recognize the item.

But there’s more… in the compatibility section I’ve also added a link to “/Genesis 8/Female” so that Daz Studio will know that this item can be used together with Genesis 8. I’ve also “declared” it as “/RMRD/Bikini”. In other words: I added a database entry which refers to this bikini item. Normally this is enough to do the trick but sometimes the names don’t quite match. If you look at the scene pane above you’ll notice an entry called “Swimmers 3”, this is actually the “RMRD-BO-Bikini”. In other words: these names don’t quite match which can cause issues with the content compatibility link(s). To make sure this will work simply select the item (the bikini in this case) and right click on the Scene pane. Select: Edit -> Set Default Compatibility Bases…, and then select the database entry we created earlier, in my case /RMRD/Bikini.

Now you’ll need to do roughly the same for the material items. Apply a type (“Preset -> Materials”) and select a category, I prefer using “/Default/Materials/Wardrobe”. Then set the compatibility to “/RDRD/Bikini/Swimmers 3” and you’re all set to go:

Here I (re)added a default Genesis 8 figure to my work area, I then applied the bikini we just added and when selecting it you can immediately see the material items appear in the smart content pane. I don’t know about you but I think this is quite a sophisticated setup which is basically provided by software which is completely free of charge. Not too shabby I think…


PostgreSQL is an open source database server which provides highly professional features, easily comparable to Microsoft SQL server. Although it’s packed with features it’s still lightweight enough to be used with software such as Daz Studio.

Which brings me to… want to make a real & solid backup of your Daz Studio CMS database? Yes, the feature is also supported in the Daz Studio software itself (right click on the “Content library” pane tab, select ‘Content DB maintenance’ and then use the “Export User Data” option). Each to their own, but I prefer to rely on direct backup options:

  • Make sure Daz Studio is running (this also ensures that Postgres is active).
  • Browse to the Daz3D program folder, in my case: “C:Program FilesDAZ 3D”.
  • In here you’ll find the “DAZStudio4” folder as well as the “PostgreSQL CMS” folder.
  • Enter the PSQL folder and then the ‘bin’ subfolder. Copy the whole path.
  • Open a command line prompt (either PowerShell or CMD, cmd.exe is suggested) (Win-R => “cmd”, done).
  • Type “cd ” (with a space!) and then paste the path using the “icon menu” (click the upper left corner of the window).
  • Enter the following command: “psql -U dzcms -p 17237 -d Content”.
  • Check using: “dt” (no “”).

So what good will this do you wonder? Oh, by the way: use q to quit and use ? to get help on other command options.

Well, this is proof that the PSQL server is actually running. And by the way, did you notice the “pg_dump.exe” and “pg_dumpall.exe” programs up there? Guess what those do

So let’s make a backup: “pg_dump %HOMEPATH%content.sql -d Content -p 17237 -U dzcms” (no quotes).

Now let’s find it: “explorer %HOMEPATH%” (no quotes) and you’ll soon see the “content.sql” file. Windows probably won’t recognize the filetype but feel free to open it with Notepad (or any other text editor you’re familiar with). It’s honestly just that: a huge text (“ASCII”) file.

So how to use this backup? Simple: feed it back into psql.exe whenever needed (using the -f option). Don’t use this casually!

But having said that I can’t help state that despite my admiration for Daz Studio I prefer this backup method over anything else.

Backwards compatible

Now, there’s another reason why I demonstrated all of the above… See, before Daz Studio added the smart contents pane the normal way to find all your material (props, figures and items) was using the content library as shown earlier. Instead of fully relying on the smart content pane Daz3D also made sure that the classic way of doing this was still being supported.

Now, sure, one could argue that they didn’t really have much choice because how else are you going to access your material if it hasn’t been added to the database yet, but then again… I’ve seen software companies do even dumber things than that. So I would definitely not rule this out as being simply impossible.

Even so. this option also allows Daz Studio to access the Poser library, Poser is another 3D modelling program which is developed and maintained by Bondware. Although it uses a different library format Daz Studio can easily access it.

Fully customizable


One of the most impressive features of Daz Studio, in my opinion of course, is the way in which it allows you to customize just about everything about its interface. If you look at some of my screenshots and then compare those with others found elsewhere you’ll probably notice that both environments look nothing alike. That’s because I’ve customized just about everything and then saved the whole setup as a workspace preset of my own.

While I prefer easily accessible panes others prefer the ability to directly access more settings at once, for example by splitting a pane in half so that you can show both a scene overview together with a list of properties. From the background color of the Viewport pane, right down to the icons in the icon bars: everything can be changed and customized.

Advanced options

As you can see it’s not exactly very difficult to get started with Daz Studio. By default you get a bunch of freebies (the basic Genesis models (1, 2, 3 and 8), a couple of props and poses and some ready to use presets) and this allows you to make quite a few nice renders.

But what if we wanted more?

So here I somewhat copied the setup which my girlfriend likes to work with: using 2 monitors. On the left side you can see the normal Daz Studio program. I added a normal Genesis 1 figure, added a distant light and the figure is holding a spotlight in his hand. I also changed the color of the background. So far, so good, nothing special yet.

In the left panel you can see the ‘Surface’ pane where I changed some of the properties. Instead of a greyish color we can now see a darker skin. But there’s more… On my 2nd monitor I placed the so called Shader Mixer. This is an interface which allows you to build and/or customize shaders using an easy to use interface (as shown above).

What’s a shader you ask? A shader is basically a piece of code which determines how a surface should look and react to light sources. For example: a metallic surface will reflect more light than a matte surface (think about metal vs. wood or cloth for example). Here is the official Wikipedia article on shaders which will be much better in explaining than me right now (don’t forget: I’m by far an expert on this!).

And the result of all this?

Notice the reddish lines on the skin? That’s happening because I applied some changes to the default shader. Instead of focusing on a single color I added a marble layout which I mixed together with a randomizer in a ‘Noise’ brick (a brick is a single part of the shader). I then fed that output into the color property of the default material brick and the end result can be seen on the left.

And don’t forget: all I did here was using features which are provided by Daz Studio. Which, just to remind you, is available completely free of charge.

Now sure, it’s absolutely true that you definitely need to know what you’re doing in order to get the most out of these more advanced features, that will take some time, effort and practice. But there’s a lot of documentation out there, and there are also plenty of fora where many friendly people are more than happy to try and give you a helping hand if you need one.

Oh, and did you know that you can easily assign keyboard shortcuts to open (and close) panes?

Right now all I have to do is press control-alt-m which opens the render mixer pane. I then press Win-shift-right (=Windows key + shift + right cursor button) and then Win-up and before you know I have the layout as shown above: the main Daz Studio program on my regular monitor and the Shader Mixer pane on my second monitor in full screen. Of course I also made sure to customize this pane so that it cannot be docked anymore.

Hooks into other software

I already mentioned that Daz3D can easily access materials for Poser. But it goes even further than that: Daz Studio can also actively utilize other software such as ZBrush, Photoshop, Bryce and Hexagon.

For example like this:

So here I added “Riley” to my setup (and applied some censorship because I can well imagine that not everyone will appreciate nudity (you don’t get that with the free stuff though)) and then I selected the “Send to Hexagon” option as shown above. What is Hexagon you wonder? It’s a program which can create and edit 3D models:

Postgresql Cms Daz3d Free

So here we see Riley with all the components which make up the full model. Now, I’m not going to pretend to know how any of this works because I don’t. That is to say I do still remember the “faces”, “edges” and “points” setup which I learned about a few years ago and moving around in Hexagon I can still find ways to manipulate these but that’s also where it ends for me.

My girlfriend often uses Hexagon to create clothing for some of the characters in Daz Studio.

But there’s more:

(screenshot taken on my gf’s laptop)

Once again I want to stress out that I have no idea what I’m doing here. I applied some censorship again just to make sure I don’t offend people, but here’s what happens when I sent the Riley figure into “ZBrush” (instead of Hexagon or Bryce). ZBrush is an advanced 3D “sculpting” program which provides easy access to creating and/or editing 3D models. The ‘easy’ part shouldn’t be surprising considering that Hexagon is sold for approx. $20 (more or less) whereas ZBrush starts the sale counter at $900. This is seriously expensive software, but you also get what you pay for.

From an outsiders perspective it may seem like insane prices but trust me: as an outsider you have no idea about the massive effort that goes into all this. Now, I don’t want to pretend I know about 3D modelling (not to this degree anyway) but there are major similarities with the field of digital audio (which happens to be my field of expertise). $900 for ZBrush you say? The ‘Suite’ version of Ableton Live 11 sells for $600. The ‘Ultimate’ Komplete edition ticks off at $1200 which doesn’t even provide a ‘sequencer’ (= an environment to record and/or edit your musical data)!

Yes, these are heavy prices, but you also get what you paid for. In the above example, according to my girlfriend (hearsay warning!) you get an environment which makes editing 3D digital objects almost as easy as molding clay. IF you know how to find your way around the software (which I didn’t, it actually took me quite a bit of effort to get to the screenshot shown above).

Still, my point here is simply that Daz Studio also provides support for “other” software environments. Hexagon (and Bryce) are also owned by the Daz3D company but things like Photoshop and ZBrush are obviously not part of their portfolio. And you can still easily move items back and forth.


Daz Studio is only the software which can handle your models, props, lights and cameras. Although you get some freebies together with Daz Studio (an example shown above: the Genesis 8 starter essentials pack) you will most definitely quickly discover that there are limits to the things you can do with these.

Which means you’ll need more stuff to make some things work. And that can become quite tricky:

So the first thing you’re going to notice is that the female characters have a rather heavy presence on the website. Beauty sells and I’m pretty sure all of us can agree that female figures are usually very easy on the eye so to speak. Something which is heavily utilized by the Daz3D company.

Where to begin?

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My suggestion would be to search the store for “starter”, then change the “artist” section to “Daz Originals” and then look around for a theme which might appeal to you. Don’t forget the “Genre” menu which allows you to filter on something you might like. From Anime and Fantasy you go to Greek and the superhero settings. Look for something which appeals to be.

But be careful! Looks can be deceiving and the product pictures don’t always show what you’ll be getting. Take for example the “A4 and H4 for Genesis” product page (Aiko 4 and Hiro 4). Warning: the link will show some “skin”, no nudity but figures in bathing suits (bikini & pants). So what do you think you’ll be getting when you purchase this?

An Anime styled male and female model you say? Bzzzzt! Nope! You’ll get some “morphs” which will basically “shape” the standard Genesis figure (you know: the grey humanoid I showed earlier?) so that it will look like the boy and girl shown in the picture. But only the shape! Skin tones are not included.

If you were looking for the full deal then you’d need to purchase the Aiko 4 model (which includes morphs + textures) and the Hiro 4 model. Oh, you enjoyed the bikini which Aiko was wearing and/or the trousers Hiro had? Yeah, those weren’t included either way. For that you’d either need to purchase the clothing separately or, in this case, buy a bundle which includes the items, you’ll see mention of this if you scroll down in the “A4 and H4” product page.

Postgresql Cms Daz3d Online

And things don’t stop there… So take a look at the “Anime Manga Enthusiast Bundle“. You’ll notice that this bundle includes the Hiro 4 starter pack and the Pro bundle. But what about the girl, Aiko? Yeah. you’ll get the Aiko 4 base which I linked to above and that’s basically it. Even though the “product image” clearly shows an overview of the Aiko 4 pro bundle (upper left corner). Don’t take my word on that. Yes, there are a lot of overlapping products, but not all of them.

This is the ‘catch’ in my opinion: beauty sells and Daz3D are doing their utmost best to show you the most beautiful female models as well as some muscular men which might persuade you to buy into stuff. Even though the picture isn’t always showing what you’ll actually get.

Now, in full honesty I do still believe that Daz3D runs a fair store. Yes, some product pictures can easily confuse which I also consider to be “so so” but they’re also not making a secret out of it. But yes, if you let your hormones guide your actions so to speak then you may end up disappointed, or… purchasing even more.

But if you keep your cool, pay attention to what you can get and even more important: keep track of festivity moments then you may be able to pick up on a lot of good stuff for a very fair (and heavily discounted) purchase price.

Just don’t be too hasty with the stuff you purchase!

So what about Riley?

Ah yes, I did promise to explain the relationship between Riley and Stephanie 5.

So. Genesis is a base model. At the time of writing there are 4 Genesis “generations”: 1 (which is genderless by default) and 2, 3 and 8; the latter three are divided into male and female models. This served as a basis for a lot of artists to build and design their own models. Examples of which are Victoria, Michael but also Aiko and Hiro. Now, these models aren’t depending on the Genesis models but have become a standard of their own. Yah. but wherever there are standards other artists will be using those as a foundation to build variations of their own.

Stephanie 5 is a character which is compatible with Genesis (the 1st generation) but still a figure of her own. Riley is basically a model which was based on the Stephanie 5 model but with a few specific changes applied to her. Both in shape (“morphs”) as well as looks (“textures”).

Which is why the Riley ‘product’ is called: “Riley for Stephanie 5”, because you need to own the Stephanie 5 model before you can use Riley because technically speaking Riley isn’t much more but an applied change to the Stephanie 5 model (there’s a little more to this but for the sake of avoiding another tutorial as above I’m leaving it here).

Whether in favor or against (ey, each to their own!) I do hope you can agree with me that Daz Studio is a piece of software unlike anything else. Although fully free to download and install it provides features which allow you to take full advantage of some seriously advanced editing features and all fully free of charge, as long as you know what you’re doing.

Of course the downside is that in order to actually use the software you’re going to need materials. Props, figures, etc. And then you’re faced with a choice: purchasing them or skimming websites such as ShareCG to try and find what you need (for obvious reasons I’m not including the aspect of “warez” but I still wanted to mention it).


Ever since I moved into my current home (been living here happily for over 10 years now!) I’ve started to pursue my passion for synthesizers and (digital) sound design. My main ‘tools of trade’ are mostly Ableton Live, Maschine and Reason. Ever since my girlfriend moved to a place of her own it didn’t take long before she grew a serious liking towards 3D modelling. Her tools of trade are: Daz Studio, Bryce, ZBrush, Photoshop Elements and Hexagon.

And there you have it, why I think Daz Studio is truly something special (and decently easy to comprehend, don’t get me started on the nightmare * which is ZBrush!

* A nightmare for a newbie, obviously…

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